staudd Cockareel • 11 days ago. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. If the build is speculative (i. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. Added a new Dexterity / Strength Support Gem. Supported Skills deal 0. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. 80 sec Critical Strike Chance: 5. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Projectiles from Supported Skills deal 61% less Damage while Returning. If you avoid using either of those then the projectiles will remain doing exactly the same damage as the. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Corrupted. It causes projectiles to return and pierce all targets while returning. If a projectile lasts for an explicit duration like Spark. Throws a copy of your weapon as a projectile at enemies. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Only one projectile behaviour can be applied each time a projectile hits a target. Now it's day2, how good actually is it? From. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. 50 sec Can Store 1 Use(s) Cast Time: 0. 22 that focuses on speed, explosion, and survivability. So with two two flame walls you can split each projectile into 4. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. Returning Projectiles Support Support, Projectile. 1. This can only be done with the hydrosphere gimmick. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. For some builds, projectiles being able to pierce can be a drawback. 5% increased Physical Damage Supported Attacks have 0. 4. 22. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. (2-75) to (3-113) Added Cold. Projectiles Pierce > Fork > Split > Chain according to mark. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. However, split projectiles proc both times when you hit target, with initial and returning projectiles. 22 Important Details -::-Spoiler. 39% more assuming the mob is stationary to hit with the return. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. 22 that focuses on speed, explosion, and survivability. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. I would imagine that other duration projectiles will work in a similar way. 5% increased. With Vengeant Cascade, does returning projectile keeps gaining the Far Shot bonus or does the calculations reset when the projectile hits the "return" point? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comment sorted by Best. It rewards the player for investing in defence. Anomalous Returning Projectiles Support. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Icon: R. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Supported Spells gain Intensity when you Cast them. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. Requires Level 38. 46/4. 5% increased Projectile Speed This is a Support Gem. Returning Projectiles Support Supports projectile skills. So your projectiles won't return until they're done doing all. That being said projectiles returning is always the last step so chain would not work again after a return. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. With a single word, a. 3+ arrows. Souls Per Use: 30. 217, almost 22% more damage. 46 so about 5. Attack Projectiles Return to you from final Target. 1Recipes. Returning proj makes the difference even more clear. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. This straight up doubles your damage if you aren't already using Point Blank. the order is: 1 ⇒ 2. So this gem helps a lot with. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. First impressions: This notable is nothing special. Mechanics. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. 00%. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Buy PoE Currency Cheap. 2Gem level progression. This is not even factoring in its utility for map clear and QOL. Divergent Lightning Trap. • 8 mo. It does not grant a bonus to your character, but to skills in sockets connected to it. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. 5% increased Projectile Damage This. Simplified projectile returning. Projectiles from Supported Skills Pierce all Targets while Returning. Will sub-projectiles created by split/fork/chain count towards this? F. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Level 20. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Requires Level 38. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 00% Effectiveness of Added Damage: 110% Requires. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. Cost & Reservation Multiplier: 130% Requires Level 31 Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. 23-July-2021 update: Originally recorded for 3. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. 3) x 0. 2. so I am really pumped about the new supporter gem. Venom Gyre is an active skill gem. Further Improvements. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Adjustments made for more self-comfy. Projectiles from Supported Skills Pierce all Targets while Returning. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. 1. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. For example - Kinetic Blast. 3/7. 22 In this video I go over a. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. reply. Could also be an interesting question for that new unique that makes projectiles return. 70 sec Critical Strike Chance: 5. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Sources of returning projectiles include: Spectral Throw. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Path of Exile Wiki editing functions. 21. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Regex. 5. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. The projectiles end their travel, exploding on top of you. Historic Quant/rarity WILL be reverted. This calculator complements PoB to help users estimate their true single target DPS against. Fireballs' explosions. This means that on. Had to make a quick video with the new returning projectiles support, The anomalous version provides. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. + (30–50) to Dexterity. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Supports projectile skills. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. This is a Support Gem. Projectiles from Supported Skills Return to you from final target. ↖ Implications for Projectile Builds1. With this guide, you should have a higher level. Projectiles from Supported Skills Return to you. POB: build concept is not originally from me (Please see AZsrr Youtube channel). -----Stream and social media-----Streaming daily at 11:00 am U. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Sacrifice Support. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. As the projectile travels, it repeatedly applies a. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. 5% increased Projectile Speed This is a Support Gem. Tag: Support, Projectile. Critical Strike. Returning projectiles pierce all targets. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. Therefore the way Nimis worked last league allowed the returning split projectiles to. I believe the same happens with chain, but in a different way. Saw your build and tried it in SSF ruthless. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Requires Level 38. Can Store 1 Use. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. The Fireball projectiles trigger and randomly fly outwards. The returning projectiles also fly past our character and can hit enemies behind us,. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. PoE Projectiles 3. Chain Support Supports projectile skills, and any other skills that chain. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Open menu Open navigation Go to Reddit Home. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Forking Salvo. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. Level 15. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. 50 sec Critical Strike Chance: 5. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. He said it was reworked because it seemed janky to. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. 2. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. 00 sec. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Anomalous Returning Projectiles Support. (PoE Trial of the Ancestors 3. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 0. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. 5% chance to cause Bleeding Supported. These attacks have a small randomised. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Mechanics. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. AoE breakpoints : The base radius of the skill is 18. ) (Returning Projectiles is a new support gem in 3. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. warrior, archer, mage, etc. So for a skill like Lightning Arrow, it's already decent, potentially very good. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Fun while it lasted, a common refrain for POE. Tag: Support, Projectile. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. Return. At this point, we only know 7 of the new support gems. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Stay sane, Exile! Path of Exile 3. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. 00 sec. That is my point. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Safe and Instant Delivery. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. It is unlocked by anointing an Amulet or a Blight. Now all effects that cause projectiles to return do so in any case that they can. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. The mode, introduced as the main theme of the 3. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. 21Shrapnel Ballista. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Patch note: Simplified projectile returning. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Returning Projectiles Support is a new Dexterity Support Gem. HFT builds seem to not be too socket starved, and I. If a projectile lasts for an explicit duration like. 65 sec Critical Strike Chance: 5. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. It causes projectiles to return and pierce all targets while returning. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. Requires a Dagger or Claw. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Every lightning trap already invests in pierce. Level: (1-20) Cost: (6-23) Mana. Nemesis 3 WILL return in all of its glory. 21 Simplified projectile returning. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Server: PC, Xbox, PS. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. PoE Projectiles 3. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Contents. telehax • 9 yr. Limit it to lvl 2, quality 20. Projectiles from Supported Skills Pierce all Targets while Returning. 26K views 3 months ago #pathofexile #poe2. Chris' post: All projectiles now behave like arrows. Simplified projectile returning. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Reply. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. Return: By default with for example Returning Projectiles only primary arrow will return. Only one return projectile from Lightning Trap can hit. Visualization of unit distance in Path of Exile by u/rkiga found here. LMP usually gets the better of that. Requires a Dagger or Claw. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. Vast majority of people playing it are using chain from deadeye. 3. PoE Returning Projectiles Support. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Supports projectile skills. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). That's what I get for thinking about this at 4am. Projectile "Projectile Damage" redirects here. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. Returning projectiles do not split again. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. It does not grant a bonus to your character, but to skills in sockets. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Split projectiles (5) go out at 65% but don't hit, return at 32. Only one projectile behaviour can be applied each time a projectile hits a target. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. lunaticloser. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Recombinators WILL be back. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Anomalous faster projectiles before 3. It’s powerful against bosses. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Another good possibility is Shattering Steel or Splitting steel. Less of a problem since one of the returning projectiles should hit. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. l don't believe there are arrow skills that explode at the end of travel like. POE Anomalous Returning projectiles Wicker Man Spectre. With sniper's mark splitted projectiles will also return. Chain + 2 projectiles + Focal point + Gathering winds. Projectiles now deal 5% more damage for each remaining Chain. If the return projectiles from this ring work the same way it could be insanely strong. 5% increased Projectile Speed This is a Support Gem. 4Item acquisition. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). nerdler33 • 11 days ago. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Thanks to this, I think it's the best single trap. Need help, I'm running an EB Inquis battlemage variant. Regex. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. 1. Tora's level 7 mod "Attack Projectiles return to you". Nimis is a unique Topaz Ring. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. So if you have % increase AoE, Point Blank becomes less effective. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. Requires a Dagger or Claw. 5m dps. ago. Flame Wall adds fire damage to projectiles that pass through it. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Cast Time: 1. Mechanics. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. The arrows impact the ground in a line,. For the passive skill, see Projectile Damage (passive skill). Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Acquisition. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). Members Online. Buy. Multiple projectiles emitted at exactly the same time can no longer hit the same target. Requires Level 38. Projectiles from Supported Skills deal 60% less Damage while Returning. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. This means it fires 4 Projectiles per second. " Previously the node required you to hit something to proc the return behavior. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. Anomalous Faster Projectiles Support. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. -----Stream and social media-----Streaming daily at 11:00 am U. 153K subscribers in the PathOfExileBuilds community. It causes projectiles to return and pierce all targets while returning. Return Projectile Support Creates A New Potential League Starter | PoE 3. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. 31. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Both can be used with any projectile skill. Some people on ninja with nimis have farshot, others don't.